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rf 2 langsam testen

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    rf 2 langsam testen

    Moin,
    ich habe erstmal die "zahme" megane Trophy auf dem Server.
    Damit sollten auch die GT Freunde warm werden.

    Server: www.o-gc.at ohne das blöde *- Gedönst was uns eh nur ins andere Viertel bringt weil andere da schlauer waren. Wenn man nach Namen von hinten sucht ist www eh weit vorn ^^
    Zuletzt geändert von ceka; 20.11.2012, 23:06.

    #2
    Solange die das mit dem Force Feedback beim G27 nicht fixen, bleibt das aus. Ich mach doch nicht mein Lenkrad kaputt.


    Intel® Core i7 870
    GigaByte GA-P45-USB3
    nVidia Asus GTX 580 1536 MB Ram
    6GB Corsair DDR3 Ram
    Windows 7 x64
    HP ZR30w
    Fanatec Clubsport Wheel

    Kommentar


      #3
      ist doch gefixt

      Kommentar


        #4
        Hier noch ein paar Einstellungstips...

        Force Feedback

        Die folgenden Einstellungen können in der Datei ...\rFactor2\Userdata\Player\Controller.ini vorgenommen werden. Falls du im Spiel ein eigenes Profil für dein Lenkrad angelegt hast, müssen die Einstellungen in der entsprechenden Datei ...\rFactor2\Userdata\Controller\[Name des erstellten Profils].ini vorgenommen werden.
        Die folgenden Punkte sind alle relativ am Ende der Datei unter dem letzten Absatz [Force Feedback] zu finden.
        Um das heftige Lenkrad-Schütteln abseits der Strecke etwas zu reduzieren, ändere in der Datei den Wert Steering torque filter="0". Z.B. auf 8 oder 16 setzen (geht bis 32).

        Es kann auch die Force-Feedback-Stärke der Effekte für
        • Steuerung (Steering effects strength)
        • Gas (Throttle effects strength)
        • Bremsen (Brake effects strength)
        • Kupplung (Clutch effects strength)
        • Schaltung (Gearbox effects strength)
        nach Belieben angepasst werden.

        8. Platz GT-Klasse - 24h de la Sarthe 2009

        Team online-gamecenter.de GT

        6. Platz GT2-Klasse - 24h de la Sarthe 2011

        Team Stage Line O-GC

        10.Platz GT2-Klasse - 24h de la Sarthe 2012
        Team Stage Line O-GC


        10.Platz GT2-Klasse - 24h de la Sarthe 2013
        Team O-GC GT


        Kommentar


          #5
          so, wie sieht es aus am nächsten mittwoch? lust auf ein rf2 testrace mit dem megane-mod?

          Kommentar


            #6
            bin dabei

            Kommentar


              #7
              Marco waren eben mal Malaysia im Regen testen. Einfach geil.
              Danach schaltete der Server weiter und Mills Loop kam. Wir wollten nur etwas rumeiern und plötzlich waren 10 weitere Fahrer da.
              Das war echt Klasse!
              Die Megane in rf1 ist aber bis auf Wetter, FFB und Optik ebenso gut.
              Man verliert sich aber ganz fix ins rf2. Diese Rückmeldungen wenn man in den Kurven leicht rubbelt/Grip verliert, das ist schon geil.

              Mittwoch Megane!

              Kommentar


                #8
                hab heute auch mal in portugal trainiert. nach 5 min kam der erste gast auf den server. am ende sind wir ein rennen mit 15 teilnehmern gefahren. hat super spaß gemacht...

                Mittwoch Megane!

                Kommentar


                  #9
                  Hier mal das neuerste Video.Es kommt demnächst wieder ein Update.

                  cu OldSchwede

                  Kommentar


                    #10
                    rFactor 2 – Build 125 Released

                    Image Space Incorporated have released build 125 of their rFactor 2 simulation.
                    The new build is highlighted by several major additions. On the content-side, the new release introduces the Skip Barber car as well as Lime Rock Park.
                    Furthermore, a major new feature is added with the “Resume from Replay” functionality. To learn more about this feature, check out the developer interview.

                    GRAPHICS:
                    —————————
                    Improved lighting in car paint shaders
                    Fixed a bug with generating bboxs for procedural meshes, which was causing problems with shadows
                    Leaf wind now working again in shaders
                    HDR profiles are again active; packaged profiles will be auto loaded from track component mas files; user-defined profiles are loaded from Player\Settings\track_layout dir
                    HDR profiles can be loaded from the Settings menu in the real-time monitor
                    prevent ‘Auto Detail FPS’ from LOD’ing the currently viewed vehicle
                    Added support for loading user shaders
                    Attempt to improve LOD level flashing while regulating frame rate
                    Re-enabled transparency AA setting
                    Fixed issue with visual tire wear on AI vehicles
                    GAMEPLAY:
                    —————————-
                    Fixed/changed behavior where we wouldn’t use weather settings unless you had actually visited the weather settings page; this was confusing so we always use your saved weather settings now.
                    Made track-cutting thresholds configurable in the GDB.
                    PHYSICS:
                    —————————-
                    Fixed some RealRoad setting issue and uninitialized data if file couldn’t be read. Note that we had to add a checksum to RealRoad files so the format has changed slightly.
                    AI:
                    —————————-
                    fixed a bug where AI ignored pit strategy needs while out on track.
                    fixed issue of AI cars constantly trying to pit for tires if the only tire compound available is a wet road compound.
                    added two new variables for AI to the RCD files “UnderSteerEffectOnThrottleMulti” which you can raise higher than 100 if you want AI to more quickly get off throttle when he detects understeer & “UnderSteerEffectOnLineMulti” which you can raise lower than 100 if you want AI to more quickly adjust line wide when he detects understeer.
                    hopefully improved AI trainer tendency to spin on high speed corners by lengthening distance we look ahead for disappearing road and slowing rate of lateral movement based on how much lower than 1.0 new RCD parameter “UnderSteerEffectOnLineMulti” is.
                    UI / HUD:
                    —————————-
                    added code that hopefully prevents un-selectable (according to the veh file) cars being selectable
                    fixed event picking bug when a MOD with multiple updates has multiple versions of some events
                    fixed bug in HUD editor that had mismatched global parameters.
                    Made RFM picker scroll in when ARAC button is selected.
                    fixed extra character being drawn for newlines in the garage notes
                    Add selectable HDR profiles to settings page
                    Added a new Options Button to select “All Tracks & Cars”. Also removed “All Track & Cars” mod from the spinner.
                    Added version numbers to RFM, VEH, & track selection gizmos.
                    Fix for showroom not loading first time through
                    added gizmo to off-line player monitor page that lets you pick specific AI to add to game.
                    made the “leave track” gizmo from the maximized monior page into a new gizmo type that hides itself if no in the dedicated replay mode.
                    changed the vehicle labels font to a true type font (to hopefully catch all the foreign characters)
                    BUG FIXES:
                    —————————-
                    Fixed problem where upgrades didn’t work first time after installation
                    fixed potential deadlock when adding or booting AI in single-player mode
                    Fixed a bug to allow mas’d sounds to be loaded in moddev mode
                    MULTIPLAYER:
                    —————————-
                    Fixed it so client gets message if they are being kicked out due to vehicle upgrades changing their class to a disallowed type. Also added to the message what the allowed classes are.
                    CONTROLLER/FFB:
                    —————————-
                    Now also resetting steering wheel range whenever ‘Reset FFB’ is pressed.
                    Bumped up maximum number of controllers from 4 to 6.
                    Added logging and potential fix for problem where people sometimes lose keyboard input.
                    PLUGINS:
                    —————————-
                    We continue to recommend not releasing plugins based on V05 of the interface until it is considered final.
                    REPLAYS:
                    —————————-
                    Added ability to resume a session from a replay, which acts like a continuous save file. You can choose any car at any point in the session. While you can use a replay of a multiplayer session, you can currently only resume it as a single-player session. Note that the replay is not and will never be a “perfect” save file, and currently there are some vehicle states that are not properly restored, in particular the state of your tires. Note also that this feature changes the replay format and is not backwards compatible.
                    cu OldSchwede

                    Kommentar


                      #11
                      So unser rF2 ist jetzt am neuersten Stand es laufen auch drei Server.Downloads wie
                      gewohnt am Ftp hab auch zwei eigene Mods gemacht Megans auf 11 Strecken und Formel 2 auf 9 zu fahren.
                      Dazu muss aber auch alles Strecken und Mods installiert sein.
                      cu OldSchwede

                      Kommentar


                        #12
                        Perfekt Schwede!!!

                        Kommentar


                          #13
                          rFactor2 Build 134 Released

                          Last build before the New Year, unless we messed something up.

                          ================================================== ===
                          Update 10 (Build 134) Changelog (December 19, 2012):
                          ================================================== ===




                          GRAPHICS:
                          —————————
                          Fixed problem on some AMD video cards where black squares would appear if bloom was used.
                          Fixed problem with reflections offsets for mesh hierarchies.
                          Fixed flashing shadows.
                          Now allowing users to run the sim even if below minimum video mem requirements.
                          Fix in usage of.hdp files for viewer.
                          Fixed issue where mirrors get corrupted if we either had zero vehicles temporarily or alternately the only vehicle in the session has its graphics reloaded.
                          Add some better defaults for LDR rendering.
                          Potential fix for graphics corruption after screen shot.
                          Re-disabled transparency AA until all mods can be properly updated.




                          GAMEPLAY:
                          —————————-




                          PHYSICS:
                          —————————-
                          Water/oil temps or oil/fuel/boost pressures now using metric units in the INI files in order to match the rest of the simulation.




                          AI:
                          —————————-
                          Fixed "resume from replay" issue where safety car would drive off despite not being active.




                          UI / HUD:
                          —————————-
                          Fixed a potential crash in a spinner.
                          Added info to show in the controller setup that controls for time accel, framerate, and CPU automatically use the Ctrl key.
                          Halved the size of the pop-up icons (rf logo, Ai control, & plug ins initializing).




                          BUG FIXES / OPTIMIZATIONS:
                          —————————-
                          Skip recomputation of AIW parameters if nothing changed.
                          No longer rebuilding collision every single time, which should reduce load times a bit.
                          Make "none" HDR profile stick between track loads.
                          Booting Transparent Trainer will no longer crash; however, it will always come right back unless you disable it in the UI.




                          MULTIPLAYER:
                          —————————-


                          Fixed problem where dedicated server couldn't load RealRoad files and forgot the weather settings.
                          Added an icon that conveys the state of downloaded custom skin for a particular slot. grey = queued, redish purple = downloading, green = successfully downloaded, black = failed download.
                          Hopefully fixed issue where servers stopped accepting new clients, often after one of those "? is removed" messages.


                          Use +ui=NONE on the rFactor2 Dedicated.exe to start with no user interface. +ui=CONSOLE for console interface and +ui=WIN32 (default) for Windows interface.
                          The following command have been added to rFactor2 Dedicated.exe's console user interface.
                          :restart_race
                          :restart_event
                          :next_session
                          :next_event
                          :add_ai
                          :shutdown
                          :boot <number>
                          :ban <number>
                          :move_up <number>
                          :move_down <number>




                          CONTROLLER/FFB:
                          ----------------------------




                          PLUGINS:
                          ----------------------------




                          REPLAYS:
                          ----------------------------
                          Hopefully fixed replay smoke issue, but needs to be tested in multiplayer as well. Changes replay format!




                          MODDING / PUBLIC DEV
                          ----------------------------
                          Fixed bug in SampleSM3.gfx which caused viewer to hang on startup.
                          Fixed a problem with Mas2 stalling when losing focus on Windows XP.
                          Tidied up some UI bugs in Mas2.
                          Updated ModMode.exe UI disaply page to match retail exe
                          Fixed a bug in Max plugins which caused a crash in Win XP




                          LAUNCHER
                          ----------------------------
                          Start rFactor2 Dedicated.exe with a console UI by selecting the check box on the Advanced Tab
                          cu OldSchwede

                          Kommentar


                            #14
                            Unsere Server laufen jetzt auf der neuen Build.
                            cu OldSchwede

                            Kommentar


                              #15
                              Danke! Hab gestern mein rf2 auch wieder gesynct. Klasse mit dem Sync.

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